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6 Game Reviews

1 w/ Responses

Pretty cool game! It gives of a sort of Mega Man atmosphere though the tilesets remind me of Super Mario World. I liked the mechanic and all of the puzzle possibilities it provided though I felt for some reason that the movement was a bit janky at times.

Who made the music + sfx? Also, is that a VR headset on his face?

BlooOwlBaba responds:

Hey thanks so much for the feedback! Yeah it is a VR headset lol and I think for some people the responsive movement might be too "sudden" so maybe easing into it will be worked out. Glad you enjoyed the level design!

That was a pretty solid game. The visuals were simple but effective, the music equally simple but created the perfect mood for solving puzzles. The introduction of new mechanics was paced well and it seemed like you took the core mechanic to it's logical conclusion. I also thought the way you introduced some of the mechanics (especially the grey blocks behaviour between two different colors in level 23) was clever.
I liked it a lot and now I'm going to have to check out some of your other games.
Also, I hadn't heard of LMMS before this. I'm going to have to check that out too haha

A pretty solid game all around. It's got good presentation and a clear core mechanic that it plays variations on over time. A few notes I had:
- It seems if you end on a multipass tile (numbered) that isn't zero you still win
- The restart is a bit too slow and disengages the player
- Sometimes after going through a teleporter and being stuck it didn't notice I couldn't make any moves
- I actually enjoyed the ebb and flow of difficulty. The fact that each level wasn't more difficult than the last allowed for some 'breather' levels to take the tension off.
- The enemy movement logic wasn't always clear to me. The red enemies move towards the player but sometimes they didn't appear to move to the hex that brought them closest. Sometimes they even moved away from the position I was moving towards despite an adjacent hex being open for them to occupy.
- As a result of the unclear enemy movement I felt I beat level 13 by just guessing.
- My favorite mechanic ended up being the lettered 'sequential' tiles
- The only unenjoyable parts were the levels that had multiple enemies.
- An undo button that reverses the last move would be really nice. On level 25 I'd almost beaten the level and accidentally clicked on the wrong tile making it impossible to finish.

The mechanic required a lot of strategic thinking of the player. It made it much more interesting than a standard platformer as you've got to choose your path thoughtfully.
The only downsides to me are that the music could've used a boost, when you restart with R often it restarts twice, and the enemies seem a bit fiddly at times.

The game is decent. The presentation is solid and consistent. The problems are that the difficulty is very low, the game ends suddenly, the music is kind of so-so and, most of all, the protagonist is mumbling continuously.

You know, this is a very simple game but I actually like it a lot. I never noticed before but the background changes almost every time you restart and there are some really neat enemy patterns. If this is your first game I think it's rather impressive how cohesive it is. Keep it up!

Making a game.

Joined on 4/7/14

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