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Recent Movie Reviews

1 Movie Review

I love it. It's like a monochrome PS1 fever dream.
My favorite part was when the face changed expressions with the beat.
It would've been cool if the letters in the beginning changed their path on the beat more quickly. It seems like there was a bit a delay that made it feel less snappy.

Recent Game Reviews

6 Game Reviews

Pretty cool game! It gives of a sort of Mega Man atmosphere though the tilesets remind me of Super Mario World. I liked the mechanic and all of the puzzle possibilities it provided though I felt for some reason that the movement was a bit janky at times.

Who made the music + sfx? Also, is that a VR headset on his face?

BlooOwlBaba responds:

Hey thanks so much for the feedback! Yeah it is a VR headset lol and I think for some people the responsive movement might be too "sudden" so maybe easing into it will be worked out. Glad you enjoyed the level design!

That was a pretty solid game. The visuals were simple but effective, the music equally simple but created the perfect mood for solving puzzles. The introduction of new mechanics was paced well and it seemed like you took the core mechanic to it's logical conclusion. I also thought the way you introduced some of the mechanics (especially the grey blocks behaviour between two different colors in level 23) was clever.
I liked it a lot and now I'm going to have to check out some of your other games.
Also, I hadn't heard of LMMS before this. I'm going to have to check that out too haha

A pretty solid game all around. It's got good presentation and a clear core mechanic that it plays variations on over time. A few notes I had:
- It seems if you end on a multipass tile (numbered) that isn't zero you still win
- The restart is a bit too slow and disengages the player
- Sometimes after going through a teleporter and being stuck it didn't notice I couldn't make any moves
- I actually enjoyed the ebb and flow of difficulty. The fact that each level wasn't more difficult than the last allowed for some 'breather' levels to take the tension off.
- The enemy movement logic wasn't always clear to me. The red enemies move towards the player but sometimes they didn't appear to move to the hex that brought them closest. Sometimes they even moved away from the position I was moving towards despite an adjacent hex being open for them to occupy.
- As a result of the unclear enemy movement I felt I beat level 13 by just guessing.
- My favorite mechanic ended up being the lettered 'sequential' tiles
- The only unenjoyable parts were the levels that had multiple enemies.
- An undo button that reverses the last move would be really nice. On level 25 I'd almost beaten the level and accidentally clicked on the wrong tile making it impossible to finish.

Recent Audio Reviews

15 Audio Reviews

I don't even like pizza and when I do eat it I use a fork but this song is pretty sick. Especially, the middle two verses.

Dude, I love this. It's such a fun, happy little dancing song.

ScottJacob responds:

Hey! Thank you, i'm so glad you enjoyed it :)

This is really excellent! Did you record the guitars for this?

DreyLand responds:

Hi, thanks a lot, I'm glad you like it!
And to answer to your question, no, the guitars are all programmed.

Recent Art Reviews

18 Art Reviews

This is obviously great!
I really like the range of lighting. It looks like Link's shield is reflecting the sun at his feet as the grass looks brightest there.

I like how the cup is cracked and sealed with gold.

This reminds me of Tree Trunks but as a horror character with a flower on her head.

Making a game.

Joined on 4/7/14

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